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Parachute2 - #736

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RushCuttle wants to merge 4 commits into
multitheftauto:masterfrom
RushCuttle:parachute2
Open

Parachute2 #736
RushCuttle wants to merge 4 commits into
multitheftauto:masterfrom
RushCuttle:parachute2

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@RushCuttle

@RushCuttle RushCuttle commented Aug 8, 2026

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What was done so far:

  • forwards/backwards/stall in skydive mode are close to SA
  • When parachute opens, it mimicks SA
  • Death when hitting buildings
  • Death when hitting objects
  • Animations work

Issues:

  • If you spam W/S you'll be able to do the walk animation during skydive mode
  • Fowards to backwards and vice versa is a little bit awkward (feels a little bit robotic not perfect)

TODO list:

  • Strafe while in Skydive mode is not polished
  • Strafe while in parachute mode is not polished (needs to add the pitch for when strafing)
  • Add the exit parachute logic
  • Sync (was commented out)
  • clean the code and rework a little bit of the logic

How it's today:

…most of parachute2 work.

- SkyDive mode has physics that mirror SA
- Object for parachute Collision setted to not collide with anything (so it doesn't mess up player camera)
- Death logic on ground hit and buildings/object hit works (needs more testing)
- All sync was not tested and commented out.
- Tried to not make a mess out of my code.
- NO USE OF Lua OO
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