Update cliffs verso stealth - #2855
Merged
Merged
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Test build no longer available. |
manuq
approved these changes
Sep 8, 2026
| @@ -2,7 +2,6 @@ | |||
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| [ext_resource type="Script" uid="uid://dnp0tjloec2d7" path="res://scenes/game_logic/stealth_game_logic.gd" id="1_g84g0"] | |||
| [ext_resource type="Script" uid="uid://pk3ucq7e2eah" path="res://scenes/game_logic/player_mode.gd" id="1_pml9x"] | |||
| [ext_resource type="TileSet" uid="uid://dfp36ffpanjq2" path="res://tiles/elevation.tres" id="2_nsaju"] | |||
| @@ -15,7 +14,6 @@ | |||
| [ext_resource type="PackedScene" uid="uid://cfcgrfvtn04yp" path="res://scenes/ui_elements/hud/hud.tscn" id="7_d7772"] | |||
| [ext_resource type="PackedScene" uid="uid://fuhl3l6gxq5k" path="res://scenes/game_elements/props/collectible_item/collectible_item.tscn" id="8_12nev"] | |||
| [ext_resource type="Texture2D" uid="uid://cophwiv5rmm1" path="res://scenes/quests/story_quests/verso/assets/Hallway_Tiles.png" id="8_nsaju"] | |||
| [ext_resource type="Texture2D" uid="uid://dqcacyxq3xdcx" path="res://scenes/quests/story_quests/verso/assets/Teacher_Desk_Prop.png" id="9_6m3nq"] | |||
Collaborator
Collaborator
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I applied my suggestion in order to merge. Tested it and whoa, the last part of this level was challenging, @felixwalberg! The guards going in zig-zag at the very end are brutal :) |
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The scene still relied on the old "tiles/elevation.tres" tileset and a completely obscured "Guard Blocks" layer to block enemy vision. I have modified the custom TileSet to handle sight occlusion directly on the visible cliffs, the "Guard Blocks" layer has been safely deleted.
Resolve #2722