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StoryQuests: Cleanup cinematics - #2852

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wjt merged 3 commits into
mainfrom
storyquests-cinematic
Sep 8, 2026
Merged

StoryQuests: Cleanup cinematics#2852
wjt merged 3 commits into
mainfrom
storyquests-cinematic

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@manuq

@manuq manuq commented Sep 7, 2026

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Legends Without Name: Remove custom cinematic

Which by the way was crashing because of a regression referencing
GameState.intro_dialogue_shown, now in GameState.scene.

Use the Cinematic node, and call the animation from the dialogue itself, not
from a separate script.

After The Tremor: Remove script extending Cinematic from combat scene

This is a duplicate of cinematicWithShake.gd, so reuse that one instead.

After The Tremor: Remove script extending Cinematic from intro scene

It was probably for exposing a texture variable in the cinematic dialogue, but
is not assigned. So is safe to remove.

It was probably for exposing a texture variable in the cinematic dialogue, but
is not assigned. So is safe to remove.
This is a duplicate of cinematicWithShake.gd, so reuse that one instead.
Which by the way was crashing because of a regression referencing
GameState.intro_dialogue_shown, now in GameState.scene.

Use the Cinematic node, and call the animation from the dialogue itself, not
from a separate script.
@github-actions

github-actions Bot commented Sep 7, 2026

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Play this branch at https://play.threadbare.game/branches/endlessm/storyquests-cinematic/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@manuq
manuq marked this pull request as ready for review September 7, 2026 20:02
@manuq
manuq requested review from a team as code owners September 7, 2026 20:02
@wjt
wjt merged commit 58e1907 into main Sep 8, 2026
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@wjt
wjt deleted the storyquests-cinematic branch September 8, 2026 09:20
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2 participants