StoryQuests: Cleanup cinematics - #2852
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It was probably for exposing a texture variable in the cinematic dialogue, but is not assigned. So is safe to remove.
This is a duplicate of cinematicWithShake.gd, so reuse that one instead.
Which by the way was crashing because of a regression referencing GameState.intro_dialogue_shown, now in GameState.scene. Use the Cinematic node, and call the animation from the dialogue itself, not from a separate script.
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Play this branch at https://play.threadbare.game/branches/endlessm/storyquests-cinematic/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
marked this pull request as ready for review
September 7, 2026 20:02
wjt
approved these changes
Sep 8, 2026
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Legends Without Name: Remove custom cinematic
Which by the way was crashing because of a regression referencing
GameState.intro_dialogue_shown, now in GameState.scene.
Use the Cinematic node, and call the animation from the dialogue itself, not
from a separate script.
After The Tremor: Remove script extending Cinematic from combat scene
This is a duplicate of cinematicWithShake.gd, so reuse that one instead.
After The Tremor: Remove script extending Cinematic from intro scene
It was probably for exposing a texture variable in the cinematic dialogue, but
is not assigned. So is safe to remove.