Show area name when moving between areas - #2818
Conversation
…ame and re-entry components
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Play this branch at https://play.threadbare.game/branches/renato-sy/main/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
…ing in area name and re-entry components
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@renato-sy I see you continue pushing changes, so please let us know when you are ready to receive a review. Thanks! |
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Okay, I think that's it; the pulls I was doing were just little things Git required to perform the merge. |
…fix parameter spacing, and remove trailing whitespace
…order definitions
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@renato-sy sorry for the delay. I wil have to review this on Monday. For the moment, please consider that there are other entry points to Fray's End:
I think entering from any of those should display the area name. In fact all those have areas to block the exit, so maybe the entry areas should be next to them.
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Yes, the different-coloured grass on the two sides of the bridge is meant to mark the boundary to the Song Sanctuary, so I agree that the trigger should be crossing that bridge from bottom to top! |
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Okay, so are we all set, or do I need to make any changes? |
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Sorry, I have not tested or reviewed the code changes yet! |








Add an area name banner that appears when the player enters a new area. The banner is shown for a few seconds when moving between areas such as Fray's End and Song Sanctuary.
Resolves #2340