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AutoFly

cev-api edited this page May 29, 2026 · 4 revisions

AutoFly

  • AutoFly follows SeedMapper exports or manually entered coordinates, automatically tuning flight height/speed and showing a crosshair status.
  • Able to adjust mid flight so you can get yourself unstuck if it failed to do it itself.
  • Able to somewhat path around blocks it crashes into either by moving around it or flying above it.
  • Auto lands and turns off flight when complete.
  • Optionally stop on discovery of new or old chunks, portals or specific blocks or mobs.
  • ClickGUI start mode lets you choose between directional, chunk trail, grid, and waypoint starts.
  • Able to fly in a specified grid pattern with optional breadcrumb style pathing.
  • Chunk-trail mode got better corridor following, wall nudging/centering, forward-progress tracking, trail-end abort tuning, and portal stop support.
  • Can suppress NewerNewChunks rendering while chunk mode is active.
  • Old/new chunk transitions now stop more reliably.
  • Optionally turns on Antisocial, AutoEat or AutoLeave whilst enabled and auto turns off when disabled.
  • ClickGUI start mode lets you choose what behavior starts when enabling from UI:
    • Directional (.autofly)
    • Chunk trail (.autofly chunk)
    • Grid
    • Waypoints
  • Comes with custom commands:
    • .autofly <x> <y> <z> [height] [speed] or .autofly <x> <z> [height] [speed] to AutoFly to a given waypoint (relative ~ values are supported as well as comma separated entries). Omitting Y causes it to simply land at the waypoint.
    • .autofly next/.autofly prev(ious) cycles the SeedMapper export list, while .autofly stop|off|disable turns off AutoFly.

Parent: What's new in this fork?

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