Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

No CAS loop EntityAllocator remote freelist. A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24507 opened May 31, 2026 by larsraph Contributor Loading…
Revise partial_bindless release note C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24506 opened May 31, 2026 by alice-i-cecile Member Loading… 0.19
Reduce LayoutCache::get and BindGroupLayoutCache::get heap allocation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24503 opened May 31, 2026 by beicause Member Loading…
Expose pipeline constants to materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24502 opened May 31, 2026 by Visse Loading…
Fixes 24412 S-Needs-Triage This issue needs to be labelled S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24500 opened May 30, 2026 by MyCodingSpace5 Loading…
Fixes 24465 S-Needs-Triage This issue needs to be labelled S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24499 opened May 30, 2026 by MyCodingSpace5 Loading…
Add this_run and last_run to DetectChanges A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24496 opened May 30, 2026 by akriegman Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
More safety comments in bevy_ecs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24488 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Track DeferredWorld::trigger caller A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24485 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Clippy: Allow bevy_ptr::deconstruct_moving_ptr to use core::mem::forget A-Pointers Relating to Bevy pointer abstractions C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24484 opened May 29, 2026 by LeandroVandari Contributor Loading…
Dual extraction A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes
#24482 opened May 29, 2026 by Zeophlite Contributor Loading… 0.20
Bump zizmorcore/zizmor-action from 0.5.5 to 0.5.6 C-Dependencies A change to the crates that Bevy depends on
#24480 opened May 29, 2026 by dependabot Bot Loading…
Bump crate-ci/typos from 1.46.1 to 1.46.2 C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24478 opened May 29, 2026 by dependabot Bot Loading…
fix all clippy lints C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24475 opened May 29, 2026 by laundmo Member Loading…
2 tasks done
Don't use ScenePatchInstance for queued scenes A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24474 opened May 28, 2026 by cart Member Loading… 0.19
bsn: improve docs and add tests A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24464 opened May 27, 2026 by laundmo Member Draft 0.19
bevy_render: reconfigure surface on Suboptimal present A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24463 opened May 27, 2026 by rubeniskov Loading…
Harden pull_request_target workflows against untrusted checkout A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior P-Security Relevant to the security of Bevy's users or infrastructure. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24461 opened May 27, 2026 by stuartparmenter Contributor Loading…
docs: explain morph weight limit A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24459 opened May 27, 2026 by YUHAO-corn Loading…
Account for MouseScrollUnit in projection_zoom example. C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24457 opened May 26, 2026 by eswartz Contributor Loading…
Fix rgb_to_hsv returning a negative hue A-Color Color spaces and color math C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24454 opened May 26, 2026 by dylansechet Contributor Loading…
Scale transmission roughness by IOR A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24453 opened May 26, 2026 by issam3105 Contributor Loading…
Change CameraOutputMode::Write::blend_state behavior and default to alpha blending A-Rendering Drawing game state to the screen D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Design This issue requires design work to think about how it would best be accomplished
#24452 opened May 26, 2026 by beicause Member Loading…
WIP: Add SpectralColor type A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#24447 opened May 26, 2026 by coreh Contributor Draft
ProTip! Filter pull requests by the default branch with base:main.