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games/NXDoom: Add RGB565, module support, and crash fixes. #3644
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -1294,6 +1294,7 @@ void d_doomloop(void) | |
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| while (1) | ||
| { | ||
| i_poll_quit_signal(); | ||
| d_run_frame(); | ||
| } | ||
| } | ||
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why not always use heap and remove CONFIG_GAMES_NXDOOM_HEAP_BUFFERS
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Is it not beneficial to use static buffers on some devices?
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i felt static buffers are still useful on some targets, so i kept both options
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if so, why do we need add the code to allocate from heap
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Some devices also lack static storage, I think Aviral ran into this issue on his board.
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but, there is no difference to define global variable or allocate from heap from the view of total memory consumption.
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But some targets are able to allocate more statically that they can't on heap, and vice versa
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so, what's problem to keep it as global variable. Before @aviralgarg05 could explain the real case, I prefer don't add the ugly code.
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It is still a global variable, isn't it? Just the allocation is different
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yes, that's why I can't understand what's benefit we can get from this change.