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AdjustSettings causes an un-referenced script error #341

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@Moe-Baker

AdjustSettings.cs is an editor script since it's a part of the AdjustSdk.Editor assembly.
The AdjustSettings.cs is a scriptable object used to store Adjust's editor-only build settings.

But since it's stored in a Resources folder, it will automatically be included in any built player, and later on, invoking a Resources.LoadAll() command will cause a warning of The referenced script (Unknown) on this Behaviour is missing!.

I spent a whole 3 hours tracking the source of this warning in my builds. Please fix it.
It seems like you are not even loading it via a Resource.Load operation, so just keep the default outside of a Resource folder, please.

Activity

  1. uerceg commented on Nov 19, 2025

    @uerceg
    Contributor

    Hey @Moe-Baker,

    Thanks for reporting this and sorry for the delay in the response.

    We will check this and try to address it in the next release(s). I will keep you posted.

    Cheers

  2. dimamatik commented on Oct 27, 2026

    @dimamatik

    bump, not fixed

  3. uerceg commented on Nov 4, 2026

    @uerceg
    Contributor

    Hey guys,

    We have just shipped v5.8.2 where AdjustSettings.asset got moved from Adjust/Resources to Adjust/Editor folder, so it's not part of your app build anymore. Existing asset should be moved automatically. Feel free to give it a shot and let us know if it works for you now as expected.

    I'll close this ticket for the time being, but feel free to comment / reopen it if needed.

    Cheers

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