You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
AdjustSettings causes an un-referenced script error #341
AdjustSettings.cs is an editor script since it's a part of the AdjustSdk.Editor assembly.
The AdjustSettings.cs is a scriptable object used to store Adjust's editor-only build settings.
But since it's stored in a Resources folder, it will automatically be included in any built player, and later on, invoking a Resources.LoadAll() command will cause a warning of The referenced script (Unknown) on this Behaviour is missing!.
I spent a whole 3 hours tracking the source of this warning in my builds. Please fix it.
It seems like you are not even loading it via a Resource.Load operation, so just keep the default outside of a Resource folder, please.
We have just shipped v5.8.2 where AdjustSettings.asset got moved from Adjust/Resources to Adjust/Editor folder, so it's not part of your app build anymore. Existing asset should be moved automatically. Feel free to give it a shot and let us know if it works for you now as expected.
I'll close this ticket for the time being, but feel free to comment / reopen it if needed.
Activity
uerceg commentedon Nov 19, 2025
Hey @Moe-Baker,
Thanks for reporting this and sorry for the delay in the response.
We will check this and try to address it in the next release(s). I will keep you posted.
Cheers
dimamatik commentedon Oct 27, 2026
bump, not fixed
uerceg commentedon Nov 4, 2026
Hey guys,
We have just shipped v5.8.2 where
AdjustSettings.assetgot moved fromAdjust/ResourcestoAdjust/Editorfolder, so it's not part of your app build anymore. Existing asset should be moved automatically. Feel free to give it a shot and let us know if it works for you now as expected.I'll close this ticket for the time being, but feel free to comment / reopen it if needed.
Cheers