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Tile-Based-Engine-Test-with-Monogame

Experimenting with tiles to potentially see if it would be possible to make a tile-based game engine entirely in monogame

If I decide to stick with it, the game engine will be a sort of giant state machine, with arbitrary code to represent different game states.

Feel free to make pull requests and branches to adapt this to your needs.

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Experimenting with tiles to potentially see if it would be possible to make a tile-based game engine entirely in monogame

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