tweak(drawable): Decouple police car light animation from render update#2829
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bobtista wants to merge 2 commits into
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tweak(drawable): Decouple police car light animation from render update#2829bobtista wants to merge 2 commits into
bobtista wants to merge 2 commits into
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Skyaero42
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Jun 25, 2026
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Resolves #2828
The police car light bar animation and its blinking dynamic light are advanced by a fixed m_curFrame += 0.25 increment in W3DPoliceCarDraw::doDrawModule, which runs once per render frame. This makes the blink rate scale with render frame rate.
This change scales the per-frame increment by TheFramePacer->getActualLogicTimeScaleOverFpsRatio(), following the same pattern already applied to the stealth opacity fade, tint envelope, tree sway, and water movement. The animation now advances at the logic rate regardless of render frame rate.
This is a render-only change. m_curFrame is not part of crc()/xfer(), so there is no effect on logic, replays, or CRC determinism.
Testing:
[x]Police car light bar blinks at a consistent rate with various render FPS