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//编辑器下可视化
if (Application.isEditor)
{
var id = AddClassBind(gameObject, activeAfter, typeof(T));
var ret = (T)JBehaviours[id];
ret.Check();
return ret;
}
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It will be closed in 14 days if no further activity occurs.
If this issue is still relevant, please comment or remove the stale label.
This issue has been automatically marked as stale because it has not had recent activity.
It will be closed in 14 days if no further activity occurs.
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This issue has been automatically marked as stale because it has not had recent activity.
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Activity
manbaaa commentedon Jun 11, 2024
public JBehaviour Activate()
{
//主线程
ThreadMgr.QueueOnMainThread(() =>
{
Awake();
var duration = 1f / ((float)Application.targetFrameRate <= 0
? FpsMonitor.FPS
: Application.targetFrameRate);
duration = duration / TimeScale;
ThreadMgr.QueueOnMainThread(() =>
{
OnEnable();
Start();
}, duration);
});
return this;
}
测试下来是因为在 JBehaviour 执行 Activate是 FpsMonitor.FPS值为0,导致duration值很大。
github-actions commentedon Jan 28, 2026
This issue has been automatically marked as stale because it has not had recent activity.
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github-actions commentedon Apr 8, 2026
This issue has been automatically marked as stale because it has not had recent activity.
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github-actions commentedon Apr 22, 2026
This issue was closed due to inactivity. Feel free to reopen if still relevant.
github-actions commentedon Jun 22, 2026
This issue has been automatically marked as stale because it has not had recent activity.
It will be closed in 14 days if no further activity occurs.
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github-actions commentedon Aug 23, 2026
This issue has been automatically marked as stale because it has not had recent activity.
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github-actions commentedon Sep 6, 2026
This issue was closed due to inactivity. Feel free to reopen if still relevant.