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I found that when using the switch 2 node in Groot2, the number of corresponding child node cases is not correct. I understand that the built-in switch 2 in Groot2 is wrong? Attached is a screenshot
Thanks for the report. In BT.CPP, SwitchN declares variable plus case_1 … case_N, and has N+1 children (N cases plus the default), so the model here is correct. The duplicated case_1 in the screenshot comes from Groot2's node palette, which is a separate (closed-source) product; please report it through Groot2's support channel.
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facontidavide commentedon Oct 24, 2026
Thanks for the report. In BT.CPP,
SwitchNdeclaresvariablepluscase_1 … case_N, and has N+1 children (N cases plus the default), so the model here is correct. The duplicatedcase_1in the screenshot comes from Groot2's node palette, which is a separate (closed-source) product; please report it through Groot2's support channel.