A fast, strict, and strongly-typed data generator (faker) for C# powered by Source Generators.
Forged allows you to declaratively define how your models should be faked, leveraging the C# compiler to enforce required properties, nullability, and type-safety.
- π Source Generated: No reflection, fast at runtime, and fully trim/AOT compatible.
- π‘οΈ Strict & Type-Safe: Respects your class properties. If a property in your model is
required, the faker will force you to provide a generator for it at compile time. - π Fluent API: A clean and readable fluent API for configuring generators and their modifiers.
- π² Deterministic: Pass a seeded
Randominstance to the faker to generate the exact same data every time.
- Add the package to your project.
- Decorate your model with
[Fake]:
using Forged.Core;
namespace MyProject;
[Fake]
public class Person
{
public required Guid Id { get; set; }
public required string FirstName { get; set; }
public required string LastName { get; set; }
public List<string>? MiddleNames { get; set; }
public bool IsActive { get; set; }
public DateTime? DateOfBirth { get; set; }
}- The source generator will automatically create a
{ModelName}Fakerclass for you. Configure it and generate data!
using Forged.Core.Generators;
using Forged.Core.Generators.Text;
// The faker properties match your model's properties!
var faker = new PersonFaker
{
Id = f => f.Text.Guid(GuidGenerator.Kind.V7),
FirstName = f => f.Text.Alphanumeric(10),
LastName = f => f.Text.Alphanumeric(10),
// Non-required properties can be omitted, but you can still provide a generator:
MiddleNames = f => f.Text
.Alphanumeric(5)
.Collection(3)
.Refine(c => c.ToList()) // Map to List<string>
.OrDefault(0.5f), // 50% chance of being default (null)
DateOfBirth = f => f.Temporal.Past().OrNull(0.2f), // 20% chance to be null
IsActive = f => f.Random.Pick(true, false)
};
// Generate a single item
var person = faker.Get();
// Generate multiple items
var people = faker.Get(5);If you need reproducible results (e.g., in unit tests), you can provide a seeded Random instance to the faker:
var faker = new PersonFaker(new Random(12345))
{
// ...
};The Forge instance (f in the lambda expressions) provides access to built-in generators categorized by modules:
.Literal(T value)- Creates a generator that always returns the specified literal value.
Pick<T>(params T[] items)- Pick a single random item from the given collection.Pick<T>(T[] items, int count)- Pick an exact number of random items from the collection.Pick<T>(T[] items, int minCount, int maxCount)- Pick a variable number of random items from the collection.Number<T>(T? min, T? max)- Generate a random numeric value within the specified range (supports all numeric types).WeightedPick<T>(T[] items, float[] weights)- Pick an item from the collection using specified weights for probability distribution.WeightedPick<T>((T item, float weight)[] items)- Pick an item from an array of item-weight tuples.
Between(DateTime? min, DateTime? max)- Generate a randomDateTimewithin the specified range.Past(DateTime? earliest)- Generate a randomDateTimein the past, with an optional earliest bound.Future(DateTime? latest)- Generate a randomDateTimein the future, with an optional latest bound.DateBetween(DateOnly? min, DateOnly? max)- Generate a randomDateOnlywithin the specified range.DateInPast(DateOnly? earliest)- Generate a randomDateOnlyin the past, with an optional earliest bound.DateInFuture(DateOnly? latest)- Generate a randomDateOnlyin the future, with an optional latest bound.TimeBetween(TimeOnly? min, TimeOnly? max)- Generate a randomTimeOnlywithin the specified range.
Alphanumeric(int length)- Generate a random alphanumeric string of fixed length.Alphanumeric(int minLength, int maxLength)- Generate a random alphanumeric string of variable length.Alpha(int length)- Generate a random alphabetic string of fixed length.Alpha(int minLength, int maxLength)- Generate a random alphabetic string of variable length.Pronounceable(int length)- Generate a random pronounceable string (syllable-based) of fixed length.Pronounceable(int minLength, int maxLength)- Generate a random pronounceable string of variable length.Lorem(int length)- Generate Lorem Ipsum text with a fixed number of words.Lorem(int minLength, int maxLength)- Generate Lorem Ipsum text with a variable number of words.Hex(int length)- Generate a random hexadecimal string of fixed length.Hex(int minLength, int maxLength)- Generate a random hexadecimal string of variable length.Guid(GuidGenerator.Kind kind)- Generate a GUID of the specified kind (supports V4 and V7).Template(string template)- Generate a string from a template with random placeholder replacements.
Username(float prefixChance, float suffixChance, float leetChance)- Generates a random username with configurable probability for including prefixes, suffixes, and leet-speak character substitutions.
Any Generator<T> can be customized and composed using fluent methods. These methods can be chained to create complex generation pipelines.
.Or(T other, float probability)- Returns an alternative value with the specified probability (e.g., 0.2f = 20% chance)..OrDefault(float probability)- Returns the default value for type T with the specified probability..Refine<TNew>(Func<T, TNew> refiner)- Transforms the generated value using the provided function..Enumerable(int length)- Generates anIEnumerable<T>with a fixed number of items..Enumerable(int minLength, int maxLength)- Generates anIEnumerable<T>with a variable number of items..Array(int length)- Generates aT[]array with a fixed number of items..Array(int minLength, int maxLength)- Generates aT[]array with a variable number of items..List(int length)- Generates aList<T>with a fixed number of items..List(int minLength, int maxLength)- Generates aList<T>with a variable number of items..HashSet(int length)- Generates aHashSet<T>with a fixed number of unique items..HashSet(int minLength, int maxLength)- Generates aHashSet<T>with a variable number of unique items.
.OrNull(float probability)- For struct generators, returns null with the specified probability..Nullable()- Converts a struct generator to a nullable struct generator.
.AsList()- Converts anIEnumerable<T>orICollection<T>generator to aList<T>generator..AsHashSet()- Converts anIEnumerable<T>orICollection<T>generator to aHashSet<T>generator..AsDictionary<T, TKey, TValue>(keySelector, valueSelector)- Converts anIEnumerable<T>generator to aDictionary<TKey, TValue>using the provided selectors.
.ToUpper()- Converts generated strings to uppercase..ToLower()- Converts generated strings to lowercase..ToTitleCase(CultureInfo? cultureInfo)- Converts generated strings to title case using the specified culture..Capitalize(CultureInfo? cultureInfo)- Capitalizes the first character of generated strings..Sentencify(int sentenceLength, CultureInfo? cultureInfo)- Formats strings as proper sentences with a fixed word count..Sentencify(int minSentenceLength, int maxSentenceLength, CultureInfo? cultureInfo)- Formats strings as proper sentences with a variable word count.
.ToUtc()- Converts generated DateTime values to UTC..ToLocal()- Converts generated DateTime values to local time..ToDateOnly()- Extracts the date component from DateTime values, producing DateOnly..ToTimeOnly()- Extracts the time component from DateTime values, producing TimeOnly..TruncateToDate()- Truncates DateTime values to date precision (sets time to midnight).
.ToString()- Converts generated values to their string representation..ToString(string format, CultureInfo? cultureInfo)- Converts generated values to formatted strings using the specified format and culture (for types implementingISpanFormattable).