Commit c0553ae
WebGLOutput: Add DepthTexture to scene render target
Attach a DepthTexture to the primary render target so post-processing
effects passed to setEffects() can read scene depth. Also fix a
missing dispose call for the depth texture.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>1 parent 87c407b commit c0553ae
1 file changed
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