|
| 1 | +import { nodeProxy, vec3 } from '../tsl/TSLBase.js'; |
| 2 | +import StorageTextureNode from './StorageTextureNode.js'; |
| 3 | + |
| 4 | +/** |
| 5 | + * This special version of a texture node can be used to |
| 6 | + * write data into a 3D storage texture with a compute shader. |
| 7 | + * |
| 8 | + * @augments StorageTextureNode |
| 9 | + */ |
| 10 | +class StorageTexture3DNode extends StorageTextureNode { |
| 11 | + |
| 12 | + static get type() { |
| 13 | + |
| 14 | + return 'StorageTexture3DNode'; |
| 15 | + |
| 16 | + } |
| 17 | + |
| 18 | + /** |
| 19 | + * Constructs a new 3D storage texture node. |
| 20 | + * |
| 21 | + * @param {Storage3DTexture} value - The 3D storage texture. |
| 22 | + * @param {Node<vec3>} uvNode - The uv node. |
| 23 | + * @param {?Node} [storeNode=null] - The value node that should be stored in the texture. |
| 24 | + */ |
| 25 | + constructor( value, uvNode, storeNode = null ) { |
| 26 | + |
| 27 | + super( value, uvNode, storeNode ); |
| 28 | + |
| 29 | + /** |
| 30 | + * This flag can be used for type testing. |
| 31 | + * |
| 32 | + * @type {boolean} |
| 33 | + * @readonly |
| 34 | + * @default true |
| 35 | + */ |
| 36 | + this.isStorageTexture3DNode = true; |
| 37 | + |
| 38 | + } |
| 39 | + |
| 40 | + /** |
| 41 | + * Returns a default uv node which is in context of 3D textures a three-dimensional |
| 42 | + * uv node. |
| 43 | + * |
| 44 | + * @return {Node<vec3>} The default uv node. |
| 45 | + */ |
| 46 | + getDefaultUV() { |
| 47 | + |
| 48 | + return vec3( 0.5, 0.5, 0.5 ); |
| 49 | + |
| 50 | + } |
| 51 | + |
| 52 | + /** |
| 53 | + * Overwritten with an empty implementation since the `updateMatrix` flag is ignored |
| 54 | + * for 3D textures. The uv transformation matrix is not applied to 3D textures. |
| 55 | + * |
| 56 | + * @param {boolean} value - The update toggle. |
| 57 | + */ |
| 58 | + setUpdateMatrix( /*value*/ ) { } // Ignore .updateMatrix for 3d TextureNode |
| 59 | + |
| 60 | + /** |
| 61 | + * Generates the uv code snippet. |
| 62 | + * |
| 63 | + * @param {NodeBuilder} builder - The current node builder. |
| 64 | + * @param {Node} uvNode - The uv node to generate code for. |
| 65 | + * @return {string} The generated code snippet. |
| 66 | + */ |
| 67 | + generateUV( builder, uvNode ) { |
| 68 | + |
| 69 | + return uvNode.build( builder, this.sampler === true ? 'vec3' : 'ivec3' ); |
| 70 | + |
| 71 | + } |
| 72 | + |
| 73 | + /** |
| 74 | + * Generates the offset code snippet. |
| 75 | + * |
| 76 | + * @param {NodeBuilder} builder - The current node builder. |
| 77 | + * @param {Node} offsetNode - The offset node to generate code for. |
| 78 | + * @return {string} The generated code snippet. |
| 79 | + */ |
| 80 | + generateOffset( builder, offsetNode ) { |
| 81 | + |
| 82 | + return offsetNode.build( builder, 'ivec3' ); |
| 83 | + |
| 84 | + } |
| 85 | + |
| 86 | +} |
| 87 | + |
| 88 | +export default StorageTexture3DNode; |
| 89 | + |
| 90 | +/** |
| 91 | + * TSL function for creating a 3D storage texture node. |
| 92 | + * |
| 93 | + * @tsl |
| 94 | + * @function |
| 95 | + * @param {Storage3DTexture} value - The 3D storage texture. |
| 96 | + * @param {?Node<vec3>} [uvNode=null] - The uv node. |
| 97 | + * @param {?Node} [storeNode=null] - The value node that should be stored in the texture. |
| 98 | + * @returns {StorageTexture3DNode} |
| 99 | + */ |
| 100 | +export const storageTexture3D = /*@__PURE__*/ nodeProxy( StorageTexture3DNode ).setParameterLength( 1, 3 ); |
0 commit comments