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Update PMREMGenerator.js
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src/extras/PMREMGenerator.js

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -143,7 +143,8 @@ class PMREMGenerator {
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/**
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* Generates a PMREM from an equirectangular texture, which can be either LDR
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* or HDR. The ideal input image size is 1k (1024 x 512), as this matches best
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* with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32.
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* with the 256 x 256 cubemap output. The minimum supported input image size
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* is 64 x 32.
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*
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* @param {Texture} equirectangular - The equirectangular texture to be converted.
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* @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
@@ -158,8 +159,8 @@ class PMREMGenerator {
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/**
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* Generates a PMREM from an cubemap texture, which can be either LDR
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* or HDR. The ideal input cube size is 256 x 256, as this matches best
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* with the 256 x 256 cubemap output. The minimum supported resolution is
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* 16 x 16 per face.
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* with the 256 x 256 cubemap output. The minimum supported input cube
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* size is 16 x 16 per face.
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*
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* @param {Texture} cubemap - The cubemap texture to be converted.
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* @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.

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