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mc.crosshairTarget = rotation.rayCast(reach, lerpPos).orMiss // Can't be null (otherwise mc will spam "Null returned as 'hitResult', this shouldn't happen!")
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mc.crosshairTarget?.let { if (it.type !=HitResult.Type.MISS) event.cancel() }
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}
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listenUnsafe<PacketEvent.Receive.Pre> { event ->
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if (event.packet isPlayerRespawnS2CPacket) disable()
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