From 881fd904f9fca2269158efa1415c0eb790e9aa31 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Chrobot?= Date: Wed, 1 Jul 2026 16:18:39 +0200 Subject: [PATCH] fix: remove dead API doc links to internal scene event types (UUM-131558) The NetworkSceneManager class summary and SceneEventDelegate XML docs referenced the internal types SceneEventMessage and SceneEventData via , which generate hyperlinks in the DocFX-generated API docs. Because those types are internal they have no public documentation pages, so the links resolved to missing pages. Convert the descriptive class-summary references to inline code () and drop the internal SceneEventData entry from the SceneEventDelegate 'See also' list (a user cannot reference an internal type), keeping the public SceneEvent link. --- .../Runtime/SceneManagement/NetworkSceneManager.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs index 8c07fbd603..a28baf1f94 100644 --- a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs +++ b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs @@ -143,7 +143,7 @@ public class SceneEvent /// /// Main class for managing network scenes when is enabled. - /// Uses the message to communicate between the server and client(s) + /// Uses the SceneEventMessage message to communicate SceneEventData between the server and client(s) /// [Serializable] public class NetworkSceneManager : IDisposable @@ -162,8 +162,7 @@ public class NetworkSceneManager : IDisposable /// /// The delegate callback definition for scene event notifications.
/// See also:
- ///
- /// + /// ///
/// SceneEvent which contains information about the scene event, including type, progress, and scene details public delegate void SceneEventDelegate(SceneEvent sceneEvent);